Position yourself between the 3 rocks and use your Mindbender + Fade macro. He should be at around 91% when he starts casting Earthquake. Use Psychic Scream when he starts casting Fel Burst.
Start the fight with PI, and just dps down Tugar. Phase 1 goes from the start of the fight until you get all stacks off Jorgun. It's about getting enough practice.Įven though the fight stays the same, I'd say there are two phases. I used this WA for Jorgun's Sonic Scream I also used Plater Nameplates to see the bosses % and their casts. Or after killing Tugar to make sure Jorgun's enrage isn't too long.ĭBM or anything that tells you the bosses cds is great. I didn't use drums, but they probably would have been useful during a good Jorgun phase (no worms, after fearing Tugar). I had a lot of Shadowlands mana potions (I didn't check if another potion was more potent after scaling). I used my infinite Rune thing from Legion for an extra 5 Int. It's like 12 extra Int vs the flask from Shadowlands. I think this is far more important than gear. However, these have less Int than a scaled down Shadowlands item, so it kinda balanced out. I had 2 pieces of MoP crafterd PVP gear (hands and legs) that have 1 and 2 sockets respectively.
I did also get the class hall bracers because my 9.1 bracers have a domination socket and I wanted a regular socket. The Tailoring legendary shoulder from Legion, it has 3 sockets. It has a socket and I'm pretty sure it has more stats than it should. But I did use some gear I already had that had better stats than my 9.1 gear. I didn't use any Chromie Time gear, but any extra stats wouldn't hurt. The other talents don't do much in this fight.Ĥ5 - Divine Star: You could take Purge the Wicked for the extra dps on Tugar and Jorgun, but I find Divine Star is great when you don't have the best positioning for Mind Sear.ĥ0 - Lenience: The other talents aren't great for this fight, a reliable 3% damage reduction is nice. You need the 30 sec CD.Ĥ0 - Sins of the Many: The extra 12% dps helps. If you don't take it, then you will need to survive every other Fel Burst.ģ5 - Psychic Voice: Mandatory as well. You also don't really need a speed boost in this fight.ģ0 - Mindbeder: Mandatory. You could take Twist of Faith, but you shouldn't be dropping to 35% health that often.Ģ5 - Masochism: It's not mandatory, but the extra 10% in damage reduction is great.
Wow mage tower 9.1.5 windows#
It's faster and more mana efficient than dotting each one.ġ5 - Schism: It's perfect for those short windows where you can dps Jorgun. Just position Tugar between them and Mind Sear him.
I think I can sum up my strategy with these two points:ġ) You need to alternate between a talented (30 sec CD) Psychic Scream and Mindbender + Fade in order to never get hit by Tugar's nuke.Ģ) Don't bother dotting the little worms. Now you need to kill them get them both to like 1-2% and kill them both quickly, as either's enrage will kill you. Jorgun does too much damage now, an unmitigated Sonic Scream will 1-shot you, and you will eventually ran out of CDs. This is why this was one of the easiest encounters. Back then you just had to kill Tugar, and then outheal Jormog's enrage. The first thing you should know is that the Legion strategy won't work. This allows players to grind for something new, whilst also maintaining the exclusive nature of the original white skin.Edit: Originally this thread was me asking for help, but after about 100 tries I finally beat the encounter. In response to player feedback, Blizzard have reintroduced the Werebear, but this time it’s decked out in black and neon green in a Fel-inspired design. While other classes only receive item transmogs and the new armor, Guardian Druids can finally rejoice as the iconic Werebear is back! WoW Mage Tower: Guardian Druid Werebear reward Restoration Druid, Mistweaver Monk, Holy Paladin, Holy Priest, and Restoration Shaman.īalance Druid, Marksmanship Hunter, Frost Mage, Shadow Priest, and Affliction Warlock. Unholy Death Knight, Feral Druid, Fire Mage, Outlaw Rogue, Elemental Shaman, and Fury Warrior.Īrcane Mage, Retribution Paladin, Assassination Rogue, Enhancement Shaman, and Demonology Warlock.īeast Mastery Hunter, Windwalker Monk, Discipline Priest, and Destruction Warlock.īlood Death Knight, Vengeance Demon Hunter, Guardian Druid, Brewmaster Monk, Protection Paladin, and Protection Warrior. Frost Death Knight, Havoc Demon Hunter, Survival Hunter, Subtlety Rogue, and Arms Warrior.